Halo Infinite Initial Impressions

The Halo series has been my favourite first person shooter game by far. From the griping stories that are told to the extremely fun gameplay, it has always been a series that has kept me hooked. It is also one of the only game series where I have a number of the novels and comics.

Halo: Combat Evolved is a masterpiece; Halo 2 had revolutionary multiplayer; Halo 3 was the complete story and multiplayer package where I spent hours playing games with my friends and was really the first time where I was going to LAN parties playing Halo non-stop for hours on end; Halo 3: ODST was such a departure in my eyes that it changed the way I looked at the series, and introduced Firefight; Halo: Reach was a gem that had one of the best soundtracks and knowing what happened to Reach even before I played the game made it feel that much more emotional to play plus was my first experience with Xbox Live; Halo 4 had a story that was adequate but nothing special with a multiplayer that was lacking and changed way too much being very close to Call of Duty; Halo 5: Guardians had an abysmal story that I cared absolutely little for but had a really tight, focused and competitive multiplayer that I loved.

Now with Halo Infinite being out for a little bit of time I have some initial thoughts about the multiplayer. I have well over 500 matches and have played over 120 hours of just multiplayer. I have not started or played the single player campaign yet as I’m saving that for my annual leave during the Christmas and New Year period. I have been thankful that I haven’t seen or read any spoilers and none of my friends have spoiled anything too (thanks for that guys).

So where to start with the Halo Infinite multiplayer? What 343 Industries have crafted is a fine tuned and well-oiled machine regarding gameplay. The grenade, shoot and melee combo is nearly perfect. Adding in the new equipment to the combo spices things up just enough to keep encounters interesting. You must position yourself better on the map because if you’re too close to the edge you may be repelled off but can be saved if you have a grapplehook. I can’t recall how many times I’ve grapplejacked a banshee or have been grapplejacked only to be close to the edge and have the enemy Spartan fall off the map.

The maps that are currently available are not too bad either. Some maps are definitively better than others. Behemoth and Launch Site are my least favourite and should not be on the rotation for Tactical Slayer aka SWAT due to how the site lines are and how easy it is to spawn and get killed instantly which happens way too often. Streets, Bazaar and Aquarius are my three favourite maps because they flow so well and have the best balance IMO. A map that I was not a fan of during the beta was Recharge, but it is starting to grow on me especially in Oddball and Tactical Slayer.

Now on to the areas where 343 can improve on and what they must address before gamers start to move away to other games. Here is a small list of improvements and recommendations that I think would make the game even better:

  • The playlist needs to be expanded; there needs to be a Team Objective playlist. We have a Team Slayer playlist, so it only makes sense to have a Team Object one. I know this will take time to fill in all the missing playlists like Infection, etc. but when you have challenges tied to certain game modes you should be able to queue for that game mode.
  • The 18m radar just does not work plain and simple. I don’t think 343 knows what 18m really looks like. I have several videos of a Spartan running and sliding around the corner and the radar does not even pick them up or they are above a ledge. I can see that the radar “looks” to pulse but even then, it does not match with the enemy Spartan movement. Either make the distance larger to 25m or remove the radar entirely as it just a false indicator that has gotten me killed too many times because it has given me false information. What is the point of a radar if it does not give accurate information to the player?
  • There needs to be some way to earn the Halo premium currency in game. Other games like Apex Legends provides ways to earn their premium currency even at a very slow rate. I am not going to comment on the store in particular or the premium currency too much as I am not going to participate in it other than the battlepass and if there is actually something I feel is absolutely worth it (cat ears is not one of them, sorry).
  • The entire amour coating system does not feel right. Why should an armour coating only be available for the Mark V Spartan but not the Mark VII? I have absolutely no plan on buying any amour coating in the store unless it is available to all current and future Spartan models. I am a little more forgiving for weapon and vehicle skins though, but it would be a nice to have that the same sniper skin is available for the assault rifle or commando.
  • There needs to be a way to completely turn off cross play between console and PC players. I have recorded and reported several people who are on PC that either have aim bots or wallhacks enabled. The way they snap to enemy Spartan’s heads or track them through walls perfectly is infuriating to see. Thankfully all of this is visible in Theatre mode. The reason why I no longer play competitive or PvP games on PC is because of the sheer number of hackers running rampant in games. 343 needs to fix this ASAP otherwise people will get frustrated and leave the game.
  • Server selection. I have very good internet download and upload speeds for Australia. Some games I get 4ms ping while other games I get 200ms ping. For the last week, the majority of games have been 120ms ping or higher. I am not alone in this either as others I play with or know who play in Australia also experience this issue (no matter the time of day either). This is completely unacceptable for SWAT or ranked games. When you are around a corner and are still getting shot or die is rage inducing. I am more than willing to wait several minutes to look for a match that has under 20ms ping than be thrown into a match in less than 15 seconds with 170ms ping. Is the game dead in Australia? Does 343 not have adequate servers available in the region? Is 343 prioritizing for skill over ping? This information needs to be made available to the player so that I know what the issue is.

Overall, I think 343 has a solid game on their hands. I applaud the hard work and effort the team has done to date and encourage them to keep at it. Keep refining and polishing this diamond as if they do that it will only get better. Provide the updates like you have been doing so far and keep the community informed of where you plan to take the game. If you keep communicating to the community about what your plans are then hopefully some constructive feedback and ideas can be brought forward. After Halo 5: Guardians I had little hope in 343 delivering something that is worthy of being a Halo title but so far I have been pursuaded.

The team deserve the break they are having now, but when they get back, they absolutely must address the cheating issues going on and the server issues (be it the high ping, being unable to squad up with a number of people and get into a Big Team Battle, or the random disconnects and crashes). Soon I will be playing the campaign and be enjoying that too 🙂

Thank you to everyone at 343 Industries and Microsoft for so far delivering a Halo experience that right now to me is on par with the original trilogy.

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